

If anyone from Evercade reads this - any chance a future update could double-map one of the fuse timer buttons to worm select? Or an option to do custom remapping? I think this is the first Evercade game I've found where the software needs more buttons than the handheld has.Īlso - any reason why the version of the original Worms is the pretty poor Megadrive port and not the PS1 port? It just seems so broken (no ninja rope is inexcusable but also no voices, all the teams' names are white so you can't tell them apart, the physics are all wrong. There's no button mapped to it by default, and there's no practical option in the game's controller menu to do it. They advised it will have fixes for issues such as save states not.


Interestingly, Blaze also revealed details on an upcoming firmware update, too. and from Super Rare Games I ordered the bundle of Mutant Mudds Collection, Worms. Has anyone figured out a way to make Worm Select work on the handheld for Worms Armageddon? I get that in multiplayer it's essentially cheating anyway so it's not a feature I miss too much but it bugs me because sometimes it's the difference between winning and losing against a CPU team. The pandemic strikes again, with shortages causing a delay with the Bitmap Bros and Intellivision Collections (originally due in late September) to now instead be released on the 3rd of November. The Evercade EXP features 18 built-in games from world famous publisher Capcom Out of the box, no download required, youll have access to 14 arcade greats and. I personally prefer physical games to downloads for many reasons.
